(IF YOU ARE NOT INTERESTED IN GAME'S INFORMATION SKIP TO THE CHAPTER 1: TRAPPED)
CLASSES GUIDE
Guide: Exploring the Diverse Classes of our MMO World
Embark on an exciting adventure in our immersive MMO world, where you can choose from a remarkable array of 10 classes. Each class comes with its own distinct playstyle and unique weapon, ensuring an engaging experience for players of all preferences. Let's delve into the three categories that divide these classes: Melee, Ranged, and Spell.
A. Melee Classes - Unleash Close-Quarters Mayhem
The Melee classes excel in offensive capabilities but have limited range. They thrive on pursuing and cornering ranged opponents during intense team battles.
Blademaster - Dance with Light Swords
Masters of the blade, the Blademasters wield swift and agile light swords. As they progress beyond level 50, they unlock the ability to dual-wield these blades, intensifying their damage-dealing potential. Expect pure DPS goodness from this class, boasting high Agility and Attack attributes. However, their Defense and HP may leave them vulnerable in exchanges.
Swordmaster - Heavy Blades, Indomitable Defense
Armed with mighty, heavy swords, Swordmasters embrace the role of the tank. At higher levels, they can equip a shield, fortifying their defenses further. With sky-high Attack, Defense, and HP, they become an impenetrable force on the battlefield. Yet, their Attack Speed and Agility suffer in comparison, making them more reliant on strategic positioning.
Assassin - Silent Shadows and Dual Daggers
Masters of stealth and subterfuge, Assassins rely on their dual small daggers to strike swiftly and lethally. They excel at sneaking up on unsuspecting foes. Assassins possess exceptional Agility and Attack, allowing them to deal devastating blows. However, their lower HP leaves them susceptible to counterattacks.
Spearmaster - Versatility in Reach
Spearmasters command the battlefield with their long spears, excelling in both short and mid-range combat scenarios. Boasting high HP and Agility, they are adept at both defense and offense. However, their Attack power falls slightly behind, requiring players to leverage their strategic positioning for maximum effectiveness.
B. Ranged Classes - Strike from Afar
Ranged classes specialize in launching attacks from a distance, necessitating clever positioning and agility to excel in team fights.
Archers - Precision with Bows
Equipped with bows, Archers are masters of long-range combat. They rely on their exceptional Attack to deliver devastating blows to their enemies. However, their lower HP makes them susceptible to close-quarters assaults, emphasizing the importance of maintaining distance.
Hunters - Mastery of the Crossbow
With their trusty crossbows, Hunters adapt to various ranges, excelling in low, mid, and high-range engagements. Their high Agility ensures quick movements, while their Attack power might not match that of Archers. Strategic versatility becomes their strength, requiring players to adapt their playstyle accordingly.
C. Spell Classes - Harnessing Mystical Powers
Spell classes possess a versatile skill set, unleashing status effects, buffs, and debuffs upon their adversaries and allies alike. These classes are fueled by a unique resource called "MP," which they consume while using their powerful skills. Running out of MP renders their abilities unusable, adding an extra layer of strategy to their gameplay.
Buffers - Wielding Enchanted Wands
Armed with short wands, Buffers fulfill the role of supporting their teammates and weakening their enemies. Their abilities focus on buffing allies and debuffing foes, turning the tide of battles. While their HP is substantial, their Attack power remains significantly lower.
Petmasters - Calling Forth Loyal Companions
Petmasters forgo traditional weaponry, instead relying on their prowess in taming pets from the mysterious Floors of Escapia. These loyal companions protect their masters, attack opponents, and inflict various status effects. Petmasters possess high MP reserves but exhibit lower Attack, HP, Agility, and Defense attributes.
Soulmages - Channeling Mystical Energies
Empowered by long wands, Soulmages become masters of mid-range DPS. They wield considerable Attack and Agility, unleashing devastating magical onslaughts. However, their HP pool remains relatively low, necessitating careful positioning to ensure survival.
Healers - Guardians of Life
Healers, selflessly dedicated to the art of healing, forego weaponry and offensive abilities. Instead, they focus on supporting their allies by restoring their health and providing crucial assistance in battles. With high HP and Defense, Healers become invaluable assets, although their Agility remains exceptionally low.
Prepare to embark on your journey through our MMO world armed with this knowledge of the diverse classes at your disposal. Each class offers a unique and thrilling playstyle, catering to every adventurer's preferences. Choose wisely, master your chosen class, and forge your legend in our vast realm of epic adventures!
SYSTEMS GUIDE
Equipment System: Unleash the Power of Rarity
Once you reach level 20, the equipment system unlocks, allowing you to enhance the power of your gear. There are five types of equipment to upgrade:
Weapon: Tailored to your class, your weapon is your primary source of damage.
Armor: Shields you from harm, boosting your defense against enemy attacks.
Gauntlets: Enhance your hand-to-hand combat skills, increasing your overall effectiveness in close-quarters combat.
Necklace: Adorn yourself with a necklace that grants additional bonuses to your attributes.
Shoes: Improve your mobility and speed, giving you an edge in battles and exploration.
Rarity in Equipment: Unveiling the Colors of Power
The rarity of equipment is denoted by the color of its avatar frame. As you progress, strive to acquire rarer and more powerful gear. Here's the order of rarity, from most common to rarest:
White, green, blue, navy, purple, orange, yellow, red, golden yellow.
Gem System: Unleash the Hidden Potential
Once you reach level 20, you gain access to the captivating jewelry system. Each piece of jewelry possesses a triangular symbol with three sockets, one at each corner. By inserting gems into these sockets, you can augment specific stats.
Gem Stats: Harnessing the Power of Gems
Gems come with distinct stats that can enhance your character's abilities:
Ruby -> HP
Sapphire -> MP
Emerald -> ATK
Amethyst -> DEF
Gem Level: Unleashing the Gem's Potential
You can level up gems by combining them, increasing their stats. For example:
By combining two level 1 sapphires, you obtain one level 2 sapphire.
Or, by combining two level 3 diamonds, you can create one level 4 diamond.
Cooking System: Savor the Flavor and Restore Your Strength
Unlocked at level 25, the cooking system tantalizes your taste buds as you prepare and indulge in delicious meals, restoring your HP.
Food Quality: Masterful Culinary Delights
The quality of your dish directly influences its taste and the HP you gain from consuming it. Strive for perfection and follow the recipe closely to achieve the best results. Food is best enjoyed outside of battle.
S: Perfect
A: Great
B: Good
C: Normal
D: Bad
E: Almost inedible
F: Inedible
Note: You cannot consume food during battles.
Career System: Pursue Your Passion
Unlocked at level 50, the career system allows you to indulge in various hobbies, earning tradable items and EXP. You can choose only one career from the following options:
A. Cook: Embrace the Culinary Arts
As a cook, you can utilize the cooking system to prepare exquisite dishes of higher quality. Only dishes crafted by skilled cooks can be sold for Kud, the in-game currency.
B. Merchant: Master the Art of Trade
Merchants can rent shops on Floor 4 or specific locations designated for selling items. Utilize your keen eye for profitable deals and offer items purchased from other players at a higher price, reaping the rewards of trade.
C. Blacksmith: Craft Weapons of Power
Blacksmiths hold the key to forging powerful weapons and other equipment using item parts provided by fellow players. The most formidable weapons in the game are crafted by blacksmiths, making them highly sought-after. Embrace the role of a blacksmith and become a master crafter of equipment.
FLOORS GUIDE
Main Floor: Embrace the Serene Village and Nature
The main floor welcomes you with the enchanting beauty of a real-world village nestled amidst nature's embrace. Immerse yourself in lush forests, towering trees, picturesque windmills, and sprawling fields. Here, you can cultivate crops in the fields and embark on quests offered by friendly farmer NPCs.
Floor 2: Desertium - A Harsh Desert Landscape
Desertium transports you to a realm inspired by real-world deserts. The landscape is characterized by arid terrain, dotted with cacti, shrubs devoid of grass, and rugged stones. This floor is highly inhospitable, making it unsuitable for farming or gathering, with the exception of the resilient cacti. It serves as a secluded space for players seeking duels and open battles.
Floor 3: Cavelands - Mysteries within Ancient Caverns
Cavelands presents a network of interconnected caves, each with its unique theme. These caves diverge from the realism of their real-world counterparts, housing diverse environments such as ice, fire, water, space, and undersea caverns. Traverse through freezing ice caves adorned with giant shards and shimmering blue particles or navigate treacherous fire caves with lava flows and volcanic stones. Defeat the Ice Minotaur to gain access to random cave locations and participate in the thrilling Dungeon Cave event, encountering different challenges based on the cave types.
Floor 4: Player's City - A Bustling Medieval Metropolis
Player's City brings the charm of a medieval-inspired metropolis to life. It features a bustling hub adorned with blacksmiths, restaurants, bars, grocers, tailors, and various establishments reminiscent of the medieval era. Streets are paved with sturdy stone paths, replacing the dirt of Level 1 villages. Buildings boast brick facades, exuding durability, and the warm glow of hanging lamps from their roofs. While the map may be smaller compared to other floors, it serves as a central gathering place where players can easily interact and socialize. Engage in trade, exchanging your hard-earned spoils from career systems or dungeon drops with fellow players.
Floor 5: Soulscapes - Ethereal Floating Platforms
Soulscapes transports adventurers to ethereal heights, where floating circular platforms take center stage. The celestial sky above dazzles with blue-glowing constellations, casting an otherworldly ambiance. These platforms, crafted from black marble, are interconnected by staircases of white marble. However, a sense of foreboding looms, as eerie screams echo from the void below. Ascend or descend the stairs between platforms, engaging in combat with spiritual enemies who wield unique attacks and may afflict you with peculiar debuffs. Stay alert, for they might attempt to knock you off the platforms. Keep an eye out for rare chests containing precious Gems, scattered across select platforms, waiting to be discovered.
Daemon rushed into the house, his heart pounding with a mix of frustration and disappointment. He flung his backpack into the hallway and darted into his room, slamming the door shut behind him. Collapsing onto his bed, Daemon picked up his phone and opened the W******p app. He scrolled through his high school group messages, searching for something to distract himself from the overwhelming emotions he felt. "Mitsuri: Bro, send me the photos we took at the party today." "Shou: Okay, bro, I'm sending it. Just give me a second." "Shou: There you go:" Daemon's gaze fell upon the photos, and a wave of sadness washed over him. In the first picture, Mitsuri and Yui were captured in a passionate kiss. Daemon zoomed in, his eyes drawn to the background. A few girls were engrossed in a karaoke session, while most of the guys were engrossed in arcade games. They all seemed to be having a great time. In the second photo, the girls playfully lifted each other on their shoulders, striking po
Three days had passed since the incident that trapped them in the game. Exhausted and unable to access the house system, people resorted to sleeping under trees and on the grass. The developer, Kuudere Dev, had thought it was a brilliant idea to lock the home system behind a level requirement, much to the frustration of the players. Almost 500 lives had been lost, a grim reminder of the dangers lurking in this virtual world. Amidst the chaos, Lockheart and Daemon continued their arduous grind, tirelessly hunting wolves in the forest to level up. Sleep deprivation had taken its toll on them, but they pressed on. Lockheart, weary and desperate, finally spoke up. "Daemon, how many more wolves do we need to kill? I'm exhausted..." "Stop complaining, Lockheart! We'll stop when we reach level 20. Don't distract me when you're not even pulling your weight!" Daemon snapped back, his frustration evident. Lockheart cast a spell, sending a green light towards a wolf and inflicting damage. Ho
An hour had passed since Daemon and Lockheart's conversation, and now they found themselves sitting together, captivated by the mesmerizing sunset in the virtual world. The game boasted a realistic time loop, where the sun gradually set, causing shadows to shift and objects to be bathed in a warm, orange-yellow glow. As they soaked in the breathtaking scenery, Daemon couldn't help but acknowledge the game's unparalleled visual beauty. Daemon finally broke the silence, diverting their attention. "You know, Lockheart, we unlocked two new systems recently." Lockheart, reluctant to interrupt the serene moment, sighed softly. She preferred to bask in the enchanting sunset rather than engage in a conversation. Nevertheless, she responded, "Alright, go ahead." Sensing her disinterest, Daemon couldn't help but notice something was bothering her. "Is something on your mind?" he inquired, concerned. Lockheart shook her head, attempting to dismiss her worries. "No, it's nothing. Please, conti
The morning sun cast a gentle glow over the lush grass, enveloping the surroundings in a serene ambiance. The forest came alive with the melodious chirping of birds perched on the branches of mighty trees. The distant sounds of chickens in the fields added a touch of rural charm. It was a refreshing and picturesque day in Escapia. Daemon was enjoying the pleasant morning, engaging in polite conversations with NPCs. He handed over some woods to a young child NPC. The NPC smiled gratefully and said, "Thank you for the woods, adventurer-" Daemon, growing frustrated with the inability to skip through NPC dialogue, interrupted abruptly, "Kid, spare me the details." "Oh, adventurer! I knew you would help me the moment I saw your face." Daemon clenched his fist, feeling annoyance simmer within him. The NPC continued, unaware of Daemon's frustration, "When I bring these woods to my dad, he'll be overjoyed-" Unable to contain himself any longer, Daemon exploded, "Let me skip it! Let me!"
Lockheart and Daemon battled against small cactus hybrids in the scorching heat of Desertium. Despite the intense fight, Daemon's stomach growled, a clear indication of hunger. Lockheart, too, had lost focus on the battle and was rubbing her stomach, displaying her own hunger. She occasionally granted Daemon a buff to help him in the fight. Their eyes met briefly, but Daemon quickly turned away, breaking the silence that hung between them. Lockheart broke the silence by sarcastically congratulating Daemon, "Oh, congratulations, Daemon! I'm so glad we had that sandwich earlier!" Daemon retorted, "Ah, shut up! At least it gave us extra HP!" Lockheart gestured toward the caption above Daemon Lockheart's name and applauded ironically, "Yeah, it also gave us a brand new status effect. Look above my head..." Daemon read the caption, "Nausea." Lockheart pushed Daemon lightly and said, "Congratulations! You're so annoying!" Daemon responded by lightly slapping Lockheart's hand away, sayi
Just as Daemon prepared to launch his attack, a familiar voice called out to him, "Takashi!" Surprised, Daemon turned around and saw a man, Mitsuri, slumped on the ground, his HP bar rapidly depleting and nearing death. Daemon's eyes widened as he recognized Mitsuri, his long blond hair and blue eyes confirming his identity. Mitsuri struggled to speak through heavy breaths, pleading for help, "Takashi, is that you? Please, I don't think I can hold on much longer!" Before Daemon could react, the Minotaur Boss slammed its ax into the ground once more, causing the ice shard above Mitsuri to sway dangerously. Desperation filled Daemon's voice as he cried out, "Mitsuri, move! You're going to die!" But Mitsuri seemed unable to hear Daemon's plea, his exhaustion impairing his senses. He looked at Daemon one last time, seeking assistance, before his eyes slowly closed. Within seconds, the ice shard swung and fell, piercing Mitsuri's body. Then, Mitsuri's form disappeared from the game, his
Morning arrived, casting its warm glow upon the peaceful landscape. Lockheart had found comfort in sleep, lying on the soft grass beneath a tree. As the gentle breeze caressed the surroundings, Daemon approached her and lightly poked her shoulder. "Lockheart, wake up," he whispered. Yawning and rubbing her eyes, Lockheart stood up and looked at Daemon, who wore a bored expression. The events of the previous day flooded her mind, and she cautiously broached the topic. "H-Hey, Takashi... I mean Daemon. Are you feeling any better now?" Daemon nodded silently, his face etched with a frown. Lockheart observed him, searching for any signs of emotional response, but his demeanor remained unchanged. "Lockheart, why the hell are you staring at me?" Daemon questioned, his voice tinged with annoyance. Startled by his reaction, Lockheart quickly averted her gaze and apologized. She decided not to delve into the matter further, aware that Daemon's emotional state when he had cried seemed more
Daemon, Lockheart, and Nyaru sat on the grass of the Main Floor, engaged in conversation. Lockheart appeared weary, her expression marked by fatigue. Nyaru, on the other hand, had lost interest in the discussion and rested her head on the grass, observing the ants crawling on the ground. Daemon took on the role of explaining the cave dungeons on Floor 3 to his companions. He began by describing their first dungeon battle. "We'll be venturing into the Cave Dungeons on Level 3 for our upcoming battle," Daemon started. "As you may know, each cave dungeon has its unique theme. There are ice caves, fire caves, underground caves, and so on. The particular cave we're about to enter is the Undersea Dungeon," Daemon continued, glancing at Nyaru. Nyaru, having abandoned her observation of the ants, turned her attention to Daemon. "Yes, nii-chan?" "If we encounter any enemies in the dungeon that resemble octopuses or have tentacles, make sure to keep your distance. We never know what tricks