Sci-Fi

LifeLine
Connor Flynn receives a device from the future that gives him extraordinary capabilities. He uses those capabilities to rebuild his life, build a business, and begin large-scale anonymous philanthropy. As his understanding of the device deepens, he discovers it can be upgraded by absorbing quantum energy from historically significant artifacts, leading him to pursue those artifacts across the world while managing his relationships, his business, and escalating threats from those who want what he has.
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AETHER MIDNIGHT
On a moon where everyone discards their past, some secrets refuse to stay buried.
Noctis Reach, Level 1313. Amidst the thick acid smog and the ruthless reign of armed cartels, The Garage stands as an anomaly. It is nothing more than a humble scrap yard, and L is just a mechanic who prefers fixing engines over talking. But for the smugler, street kids, hoverbike racers, and bounty hunters who gather there, the grease-scented workshop is a sanctuary. A home.
No one knows that beneath the lead-lined foundations of The Garage, L has buried a bloody past. He is a remnant of a fallen Order—the former apprentice of a Veilbound who once cloaked himself in black and hunted the assassins of the Imperium Nexus to the very brink of his sanity.
He swore never to ignite his Arcblade again. He was finally making peace with the light side.
But peace is a luxury in this galaxy. When a piece of salvaged scrap accidentally transmits a passive signal to the Imperium Nexus network, the shadows L left behind come knocking. An Eclipse Agent descends upon the streets of Noctis Reach, bringing death and ash, hunting for the source of the signal hidden right beneath their feet.
To protect his new family from slaughter, L must plunge back into the darkness he has fought so hard to avoid. Igniting his weapon means bringing a war to the front doors of The Garage. But if he does nothing, everyone he cares about will perish.
A single strike of the blade will start it all. The question is: can L end this hunt without losing his soul all over again?
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LAST IMMUNE: THE APOCALYPSE KING
The Grey Plague ended the world in a single night, mutating 40% of humanity into vicious creatures driven by bloodthirsty hunger.
The 60% survivors evolved into two groups: the Awakened, who adapted to the Plague's deadly miasma, and the Unawakened, who lived one breath away from being infected.
Everyone belonged to a category.
Everyone except Cole Asher, a former soldier.
Cole survived the apocalypse only to discover that the government's identification system couldn't classify him.
He wasn’t a Grey mutant. Not an Awakened or Unawakened either.
And when rumors began to spread that Cole’s blood could cure the Grey’s infection, the most powerful factions in the new world fixed their sights on him.
The government wanted control over him, guilds planned to dissect and harvest him and others believed he was humanity's last hope.
Now, hunted across a wasteland crawling with monsters, Cole must uncover the truth behind his immunity before those in power destroy him first.
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The Medical Scapegoat
Ryder Anderson was a brilliant intern framed for a billionaire's death. But a near-fatal accident didn't kill him; it activated Project Levi, a dormant neurological experiment buried in his DNA. Now, Ryder doesn't just see patients; he sees the "code" of the human body. He sees the microscopic fractures in bones, the chemical markers of poison, and the hidden data streams of the corrupt Vesper Group.
Working from a "Shadow Clinic" in the city's underbelly, Ryder must use his Absolute Diagnosis Eye to heal the unhealable and dismantle the system that turned him into a lab rat. But as his powers evolve, he realizes he isn't just a doctor anymore—he is the first step in a forced evolution that could either save humanity or delete it.
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30 Days to Unmake a Monster
"Ten years from now, you are my husband. And you are the biggest bastard to ever walk the earth." Raka Satya is a struggling freelance designer living in a suffocating studio apartment, drowning in bills and desperation. His stagnant life is shattered when Luna, a stunning woman in an expensive trench coat, storms into his room claiming he owes her a "debt of happiness".
Using futuristic technology, Luna reveals a terrifying truth: in a decade, Raka will become a wealthy, cold-hearted mogul who destroys everyone he loves—especially her. To prevent this future, Luna initiates "Toxic Marriage Training," a series of brutal simulations designed to break Raka's ego and teach him the cost of his future sins.
But there is a deadly catch: every spark of genuine affection between them accelerates a countdown on Luna’s wrist, siphoning away her time in the past. As a dark "Echo" from the future hunts them to keep destiny on its cruel tracks, Raka must learn to change his soul before the woman who came to save him disappears forever.
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The Somatic Gambler
In his past life, Maximus Cobain was the world’s foremost actuarial statistician and a pathological completionist gamer. He didn’t read people; he read numbers, probabilities, and patterns.
When a fatal accident transmigrates his consciousness into the brutally battered body of a debt-slave in the martial-ruled Sun-Forged Empire, Maximus wakes up in a world where physical strength is the only law. There is no magic here. No gods. No mystical energy. Only Somatic Mastery—the grueling, scientific peak of human biomechanics, breath control, and lethal martial arts.
With his brain struggling to process the trauma of transmigration, Maximus’s mind fractures and rebuilds reality into the only framework he understands: a video game. He possesses no magical AI and no supernatural cheat. Instead, his savant-like intellect constructs a mental "Heads-Up Display"—gamifying his reality, calculating the physics of a punch, charting the biochemistry of herbs, and breaking down elite martial arts into grindable "Skill Trees."
He will survive the fighting pits. He will climb the ranks of the martial nobility. He will exploit the physics of this brutal world to the absolute limit. Maximus Cobain is going to reach the apex of human evolution, and he is going to do it exactly as he pleases.
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Eclipse Harvest
In 2152, Earth’s mega-cities enjoy fragile peace powered by advanced solar tech. That ends when a rogue comet swarm strikes the sun, triggering the "Eclipse Harvest". An ancient alien signal hidden in the sun’s core. It awakens massive harvest drones, shadowy machines from a forgotten invasion, which descend to harvest human minds and sustain their failing empire.
The twist is merciless: the harvest creates "Echo Loops," reality fractures where death rewinds time. Survivors relive horrors repeatedly, "leveling up" only by solving deadly puzzles or winning impossible fights. Each reset mutates the body,granting enhanced strength, foresight, or reflexes—
but erodes sanity. Death is not final; it’s transformation at a brutal cost.
Cyrus Woods, a scarred ex-military scout, awakens in a loop after his convoy is destroyed. His rare "Anchor Gene" lets him remember resets clearly, making him a reluctant leader. From the start he builds a core team:
- Carrie Thompson, brilliant engineer , drone hacker.
- Riley Harlan, loyal mechanic and driver with skills
- Mara Delgado, precise sniper and scout.
- Tomas Murphy, young tech apprentice
They soon meet Vaughn Keller, a lone scout with a pre-war dampener—until her devastating betrayal: she’s a deep-cover agent for warlord McLaren Hayes, feeding intel and setting traps that cost lives across loops before her double game is exposed.
They also confront Celine Rivera, a scientist hiding hybrid origins and wavering loyalties. The story spans warped zones: phasing ruins, hidden bunkers, glowing wastelands, floating harvester ships. Factions rise—drone worshippers vs. rebels. Cyrus learns the sun is an alien farm construct.
Loops reveal echo wars, betrayals (Vaughn’s, Celine’s, McLaren’s immortality pact), evolving creatures, memory storms, trapped armies. Hundreds of chapters deliver relentless action, cliffhangers, gruesome deaths followed by changed returns, and moral fractures. Twists include Cyrus as an alien rebel echo.
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THE LAST GUARDIAN OF GREYFENWOOD
In the past, he was the ghost most feared by the world's syndicates. Now, Finnian just wants to keep the Greyfenwood forest calm. But as the sky burns with napalm and iron, he realizes that the monster inside him never truly died. When future technology encounters the ancient forces of the multiverse, Finnian must choose: remain on the run, or become the last guardian of all reality.
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Player Zero:No Exit
Jack is eighteen, parentless, and invisible to the world.
He sleeps under broken bridges, eats when he’s lucky, and survives by staying unnoticed.
In a city obsessed with strength and success, Jack is nothing too weak to matter, too poor to be missed.
That’s why he’s chosen.
One night, Jack is kidnapped and sold into a secret experiment.
When he wakes up, reality is gone replaced by a living video game world where stats decide worth, monsters hunt players, and death is permanent.
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Mission Planet Spargus XPP09
Earth has been destroyed, and humanity is now down to only three people. At the Luna Prime station, Josh, Diablo, and Kim must choose between extinction or following the whispers of an ancient digital entity named OWAI toward the stars.
On Planet Spargus XPP09, they find life, love, and a future in the form of Nena—a hybrid girl who was supposed to be their savior. However, intelligence without morality is the seed of tyranny. Awakening from a long slumber spanning decades, Josh and Kim find that their new home has turned into an iron prison under the rule of their own "daughter."
An epic about survival, cross-species betrayal, and the journey back to the world they once called home.
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