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The Ultimate Sword break the game system again?!
The story follows Kaede, a player in a fantasy online game, as she becomes incredibly powerful and starts to break the game with her skills. Along the way, she makes friends with other players such as Yuki, Clover, and Miyuki, and they form a guild together. However, they also face challenges and rivalries, including a confrontation with a dark guild known as the Raven Thorn. Through it all, Kaede learns the importance of choosing her friends wisely and the value of being true to oneself. Despite facing challenges and nerfs to her abilities, she remains determined to continue her adventures in the game world.
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Leveling up in an apocalypse
After a strange disease broke out on the once peaceful earth, turning anyone who got infected into a vicious creature. The remsining 0.01 percent of earth's population were forced to flee and live on a whole new planet where they got to fight beast in order to remain safe.
A boy named Kadori who lost everything during the apocalypse promised himself to get stronger and vanquish every single creature and beast, then return earth to her former glory.
NOTE: This book consists of System, level up, cultivation, alchemy, mystery, and all. And also, chapters are released every single day.
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THE AURELIAN CHRONICLES SHARDS OF DAWN
Arthur Pendelton and Lyra Vance are troubled teens who escape their strict boarding school through a giant wardrobe, only to fall into Eldoria. This is no fairy tale. It is a brutal, racist world where Arthur is immediately attacked by a shadow monster. On the brink of death, a sarcastic LitRPG system awakens in his vision to keep him alive.
Saved by a foul-mouthed, drunk weasel named Bramble, they are dragged to Ignis Academy. There, they befriend a cowardly boy named Finn and a cynical elf prince named Kaelen. However, corrupt academy elites betray them, opening the gates for the dark entity Malakor. During the slaughter, Finn dies a brutal death to save Lyra. The tragedy completely shatters Arthur's innocence. His system disables his moral limits, turning him into a cold-blooded predator out for revenge.
The group sets out to hunt the Shards of Dawn, ancient crystals meant to summon
a savior god. Their bloody journey forces them to fight dwarf cartels, survive mind-bending swamps, and orchestrate political assassinations. But after barely surviving a massive war, they uncover a sickening truth. The savior god is actually a psychopathic tyrant who loves committing mass genocide.
Refusing to choose between two evil gods, the group launches a suicide assault on Malakor's fortress. While Kaelen and Bramble hold off millions of shadow troops, Arthur and Lyra climb Mount Zenith. Facing Malakor, Arthur makes an insane choice. He shatters the Shard with his bare hands, absorbs its raw energy, and sacrifices his own sanity to brutally tear the dark god apart from the inside.
With Eldoria finally at peace, Arthur and Lyra step back through the portal. They return to Earth at the exact second they left, looking like ordinary students but hiding the dark souls of ruthless predators.
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KINGDOM OF ASH AND SCREAM
The silence of death was the last thing Kaelen remembers. He opens his eyes in a realm of jagged iron and suffocating magic, trapped inside a body that belongs to a dead man. A voice in his head, cold and precise, tells him he is chosen for greatness. It promises him the power to conquer gods, provided he is willing to pay the price.
The system is a lie. Every monster he kills and every skill he unlocks requires him to trade a memory for power. He starts as a nameless slave, climbing the ranks in a world that thrives on cruelty. With each level, he feels his conscience dissolving, turning him into the very thing he despises.
The terrifying truth hits him when he realizes his predecessor was murdered by the same civilization he is currently fighting to save. He is the ultimate weapon for a world that deserves to burn. Now, Kaelen faces a final, impossible choice. He can become the hero the system demands, or he can destroy the game, even if it means dying a second time.
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Elang: The Strongest Hunter in the Tower
At school, Elang was no stranger to violence and bullying from his peers. But everything changed when he was suddenly sucked into Tower Ascension—a game he played religiously—trapped in the body of an obscure NPC. To make matters worse, he possessed absolutely no power to climb the tower or fight the hordes of monsters and demons awaiting him.
"This is insane! It's a suicide mission!" Elang thought.
However, Elang refused to just give up. He had no intention of being a loser here like he was in real life. Armed only with his extensive gaming experience and knowledge of the game's actual protagonist, he resolves to keep climbing. He will navigate the plot his own way, using his gaming strategies to conquer the final floor of the tower.
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Graves of Solace: Rise of the Necro Overlord
Thorne Black died a nobody, just a desperate grave robber trying to reclaim dignity for his family after the Holy Kingdom of Solace destroyed their graves to build its shining cathedrals. But death was not the end. Reborn as an undead bound to the Necro Overlord System, he awakens with one terrifying power: to harvest souls and raise an army from the dead.
As Thorne’s power grows, so does his ambition. Villages fall, outposts crumble, and battlefields rise again under his command as he builds a relentless undead legion to tear Solace apart. But standing in his path is Sister Elara, a death priestess sworn to guide souls to rest. Unlike the others, she sees something unsettling in Thorne, not just a monster, but a man shaped by injustice. As their paths collide, faith begins to crack, and the line between justice and vengeance blurs.
If the kingdom that claims to protect the living is built on the bones of the forgotten, then who is the true villain, and when the dead rise to reclaim what was stolen, will Thorne become the savior of the fallen… or the very tyrant he set out to destroy?
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The devourer of darkness
In futuristic Japan, your worth is measured by one thing: your core.
Hunters are born with cores; supernatural power that lets them slaughter beasts from the parallel realm. The weak are left behind. Ichiro Teta was born with the weakest core of all.
So he harvests. He collects Mana crystals left behind after the real hunters do the killing. He endures the beatings. He stays invisible. He makes a hard choice; joining the hunt, but where wits only are translated to powerless, Ichiro is still invisible to the world.
Until one crystal changes everything. Swallowed in desperation. And the boy with nothing becomes something the world was never meant to see. Strength that terrifies captains. Power that breaks ranks and rules.
The government calls it unauthorized. The Shibata clan calls it a threat. The beasts call it prey.
But power has a price. And when the people Ichiro swore to protect become targets, he swore to avenge and gain all he has ever lost in ten folds
He’s about to devour the darkness itself.
Updates daily. Enter the hunt.
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Reincarnated in a VRMMO: I'll be the strongest
One day, I woke up to find myself in an unfamiliar place.
To my surprise, I realized it was the world of the VRMMO I used to play so often.
Being reincarnated into the game world was one thing, but I started out in an orphanage.
I couldn’t even get a decent meal it was a life of poverty from the very beginning.
But I resolved to rise from the bottom using the knowledge and skills I’d gained from the game.
“For starters, let’s try hunting 1,000 orcs.”
“‘W-1,000?!?!’”
Later on, sisters who had left the orphanage and a busty demi-human joined my party, and we grew stronger together.
This is the story of the strongest adventurer.
email: ghofraneezzahaf2233@gmail.com
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The Memories
In the canal city of Veythra, memory is currency and glass is its vault. Citizens pay skilled artisans to seal away their sharpest regrets, brightest joys, and most dangerous truths so that life can continue unburdened. Lira Voss is one of the finest of these glasswrights—quiet, precise, and privately unwilling to surrender any of her own past. When a veiled client commissions her to trap “what remains of the night I stopped dreaming,” Lira produces a sphere that refuses to stay inert. Something ancient and aware moves inside the glass, leaving living scars that heal themselves and a pulse that matches her own.
Ordered to deliver the sphere to an unfinished tower and never look back, Lira disobeys. That single glance sets loose a cascade: sealed memories across the city begin to leak, the great Archive towers darken one by one, and the boundary between remembered and forgotten starts to dissolve. Lira discovers the sphere contains the final fragment of the First Forgetting—an entity older than the city that once allowed mortals to release pain and move forward. A secret order seeks to either free it completely (condemning everyone to remember every moment forever) or bind it so tightly that even necessary memory will be erased.
As reality frays and her own locked drawer of private shards begins to sing in answer, Lira must decide whether to finish the work she started, destroy the fragment, or claim it. The choice will determine whether Veythra continues as a city of deliberate amnesia or collapses under the weight of everything it has tried to forget.
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Glacial Monopoly: My Gifts Return Hundredfold
The Frost is coming. But my warehouse is already full.
The world ended not with a bang, but with a sudden, catastrophic drop to minus sixty degrees Celsius. Atmospheric ash blocked the sun, burying civilization under a white desert of ice. In the freezing concrete tomb of an abandoned subway station, college student Alex Ryder is down to his last two protein bars—barely enough to keep his heart beating for forty-eight hours.
But when Alex gives his remaining food to a dying child and the med student looking after him, reality glitches.
[Gift Confirmed: Protein Bar x 2 → Elena Vance]
[Multiplier Triggered: 187x]
[Reward: Military-Grade MREs x 374]
The rules of the apocalypse have just been rewritten. For Alex, survival is no longer about looting or killing for scraps—it’s about giving.
Hand over a rusted pocket knife? The system returns a crate of fifty high-carbon tactical machetes.
Gift a cup of dirty oil? It multiplies into barrels of high-grade aviation fuel, restarting the subway’s dead generators.
While the rest of the wasteland is chewing on frozen leather and shivering in the dark, Alex is turning his subway station into a high-tech, fully powered underground paradise. But warm air and the scent of hot food attract wolves. As brutal warlords and hyper-advanced remnants of the old world elite close in, Alex must expand his territory, unlock new "connection slots" with elite survivors, and build an unstoppable military-industrial complex.
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