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The Forbidden Godly Beast

The Forbidden Godly Beast

In a world where one’s destiny is carved by the beast they summon, Shaktivel was born a prince of a fallen lineage. On the sacred Day of Awakening, while others summoned majestic dragons and fierce lions, Shaktivel became the laughingstock of the empire. He had summoned what appeared to be a scrawny, shadow-dwelling wolf—a creature labeled as a "Defective Curse" by the High Priests. ​Mocked by the elites and disowned by his own blood, Shaktivel was left with only two choices: to surrender to fate or to embrace the darkness within his beast. But little did they know, Shaktivel’s beast wasn't a defect. It was the Forbidden Godly Beast, an ancient entity capable of devouring the very stars, sealed away for eons to prevent the end of the world. ​As the seal begins to crack, Shaktivel starts his journey from the dust of humiliation to the throne of the heavens. Those who once trampled on his dignity will soon realize that when the Godly Beast howls, even the gods must kneel. ​"You called my beast a curse? Now, watch it become your nightmare."
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 MY MENTOR CAN HEAR MY THOUGHTS

MY MENTOR CAN HEAR MY THOUGHTS

Elias Vane is known as the weakest apprentice in Wintervale Sanctum—lazy, harmless, and barely talented enough to pass his mana assessment. His mentor, Archmage Nia Frostvale, has spent three years trying to turn him into a proper mage. Then she hears his thoughts. Elias is not weak. He is hiding a terrifying amount of power, an ancient past, and an Idle Ascension System that makes him stronger even when he does absolutely nothing. To avoid divine attention, he pretends to be ordinary. Unfortunately for him, Nia can now hear every secret he tries to bury. As sacred beasts recognize him, demons fear him, and forgotten gods begin to move, Elias’s quiet life collapses one misunderstanding at a time. Nia wants answers. Elias wants naps. The world may need a savior neither of them wants him to become. A comedic LitRPG fantasy about a hidden powerhouse, a suspicious mentor, level-ups, ancient secrets, and the most dangerous student pretending to be useless.
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The Host's Judgement

The Host's Judgement

Twenty strangers. Ten million dollars. A single survivor. For bankrupt author Kurt Hayes, the luxurious and isolated Grand Hotel Summit seemed like the answer to all his debts and the end of an impending ruin. The invitation was simple: stay confined in the mountains for a few days in exchange for a life-changing reward. But as soon as the heavy oak doors lock shut and the windows are barricaded from the outside, the rules change. Under the command of an enigmatic, faceless voice, a thirty-minute dinner window becomes the prelude to a psychological nightmare. Through a sequence of sadistic games rooted in trust, betrayal, and raw survival, the guests discover a terrifying truth: their selection was not random. As the body count rises brutally and the hotel corridors are stained with blood, a trail of clues reveals that everyone in the room shares the blame for a tragedy that occurred ten years ago. Amid fragile alliances, perverse manipulations, and secrets unraveled piece by piece, Hayes must confront not only the killer instincts of his competitors, but the ghosts of his own past. Because in this game, the Host’s justice isn't just looking for a winner. It is looking for blood. "For one to win, the others must lose. Let the judgment begin."
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Legacy of the Lost Sigil

Legacy of the Lost Sigil

In a realm of elemental magic, sacred martial arts, and soul-bound systems, Kael has always been an outcast—no lineage, no strength, no future. But when he discovers a forgotten pendant buried beneath his childhood home, everything changes. The artifact awakens a system forged in ancient blood magic, unlocking not only hidden abilities, but a buried legacy tied to his missing parents and a war long erased from history. As Kael trains under unlikely allies—an exiled swordswoman and a cryptic mage—he begins to unravel the truth behind the Lost Sigil: a seal that binds the monstrous Wyrmbound beneath the earth… and a curse written into Kael’s very bones. Now hunted by factions who fear what he might become, Kael must walk through visions of a shattered past, wield new powers that defy understanding, and face the rising threat of the Rift—a wound in reality that dreams of waking. Will he rise as a healer, a warrior, or a vessel of the end? Legacy of the Lost Sigil is a thrilling blend of system fantasy, soul-deep magic, and ancestral secrets—for fans of hidden bloodlines, sentient artifacts, and high-stakes transformation.
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The Ghost Village

The Ghost Village

A very large empty house located at the end of the Dusun Sentani road holds a big mystery. Shrubs and old banyan trees in the courtyard of this empty house add to the awesomeness of the house which is now empty and uninhabited. Village residents do not dare to approach the road in front of this empty house because it is always dark at night, especially at the end of the hamlet is the Sacred Forest which is very feared by the villagers. Residents often see apparitions of the Ghost of the Red Dress in this empty house, as well as indistinct whispering voices that further add to the eerieness of this empty house. The death of one of the hamlet residents makes Dusun Sentani a Haunted Hamlet because many spirits roam this hamlet at night. Clara, a beautiful student who returns to visit the hamlet of her birth with her boyfriend, also encounters many strange occurrences. The villagers who reject her presence for no apparent reason, as well as the secrets of Clara's dark past in this village make Clara feel trapped in Sentani Hamlet. Will Clara be able to unravel all the mysteries surrounding this haunted hamlet? Or will Clara be trapped in the curse that accompanies the Empty House and the Haunted Hamlet?
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Overlord of the Four Powers

Overlord of the Four Powers

In the mystical land of Tribal, where ancient legends breathe and folklore walks, balance is sacred—and power is deadly. Four primal forces rule this realm, each so volatile that no one can wield more than one without being consumed. But when Alkan, a stranger from another world, appears holding all four, the balance shatters. His body is breaking. His mind is slipping. And the very fabric of the Tribal Lands trembles in his wake. To survive, Alkan must embark on a perilous journey across realms and dimensions to find the only artifact capable of containing the storm within him. But time is running out. The White Palace, seeing him as the reincarnation of their long-lost king, wants to bind him to a throne. Meanwhile, an ancient war between mythical creatures threatens to spill into the mortal realm he once called home. Torn between a destiny he never asked for and powers that could destroy him, Alkan must navigate treacherous alliances, unravel forbidden prophecies, and battle those who seek to control or kill him. The apocalypse is coming—and only a man destined to be torn apart can hold it back.
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Draconic Ascendance: The King Selection

Draconic Ascendance: The King Selection

"She is mad, she is chaos, she is the devil. And you must pacify her, Lord Ares." Crown Princess— or as she prefers, Queen Maximillia Eurydice was the nightmare of her very own nation. In the young age, she had harvested multiple achievements with the bargain of her soldiers' lives and became the continent's number one military kingdom. And on the Queen's twenty-third birthday, she is to find herself a King, and thus, came the event that would test all men in the Kingdom. From nobles to commonfolk— all men with no rings in their hand would be required to join. The King Selection. An event the Queen had conducted to find the fittest of fit. An event that sounds pleasant and prestigious to the ears, but rather another game of death and pain. The Queen has prepared games for everyone. And one must survive to be hailed King. She was confident was no one would become King— but greed did her no good, for once Hell had altered her fate and placed one tiny miscalculation on her feats. A mysterious lad of no noble status, and rather a devious criminal who once stole from the Royal Family, beheld triumphant. A wyvern slayer, and now her king.
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NEXUS TRIAL: The Rise of Liam Parker

NEXUS TRIAL: The Rise of Liam Parker

System, Game, Action, Fantasy, Urban Adventure. Liam Parker is just a broke teenage boy from a poor family, bullied at school and crushed at home. After losing his father, he and his mother are treated like dirt by their own relatives. When his greedy uncle and cold grandmother try to sell their only home, Liam finally snaps but he’s powerless. That night, everything changed. He receives a strange invite to a new online game called Nexus Trials, created by a mystery organization known only as The Nexus. All he has to do is wear a strange wristband—and suddenly, he’s no longer in his world. He’s on a never-ending bridge… with ten thousand other players. When the bridge starts breaking apart, panic breaks out. Only 2,578 make it to the other side. Then a voice speaks: “Welcome to the Nexus. This is not just a game. If you die here, you die in the real world.” From now on, Liam must fight to survive through 10 brutal levels filled with monsters, mind games, and player-vs-player battles. Each level is harder. The rewards are great—but so is the risk.
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THEY THREW ME INTO THE ABYSS, SO I DEVOURED EVERYTHING

THEY THREW ME INTO THE ABYSS, SO I DEVOURED EVERYTHING

When the world abandons you, the void is the only power left to embrace. Felix was always the outsider. Betrayed by his noble fiancée and left for dead in a bleeding ditch by his own family, his life ends in cold mud. But instead of death, he wakes up in the middle of the sacred Beast Pact ritual, trapped inside a mangled, glowing beast that everyone calls a useless defect. While others claim magnificent fire dragons and golden lions, Felix bonds with a creature that looks like a dying shadow. What the elite lords do not realize is that this defect is not a broken monster. It is the Void Sovereign, an ancient cosmic entity capable of devouring power, souls, and entire realms. Driven by a cold need for revenge, Felix endures brutal underground dungeons, emerging scarred, ruthless, and ready to make his betrayers bleed. But the void comes with a dangerous price. The entity wants full control of his body, and every time Felix devours a enemy, he risks losing his own mind to the black abyss. To survive the rising cults and impending shadow war, Felix must balance on the thin line between savior and monster.
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Allisium

Allisium

SeenbiSystem
Allsium takes virtual reality to the ultimate level. It is not a social network, nor a massively multiplayer online video game, but an experience as real as life itself. In Allsium pain and pleasure feels as if it were real, so leaving the safety of virtual Earth is a price few are willing to pay. Those who do so will travel to the so-called illegal worlds, dangerous planets that pay homage to the golden age of video games and cinema, where they can obtain unimaginable powers: abilities that exceed human limits and magics that can be developed by choosing a path. However, the bravest adventurers must be very careful, as losing their lives in Allsium will make it impossible to access again, so they will no longer benefit from the system in a real world that is still recovering from the disasters of World War III. Gunner has formed a virtual group together with Greek, Dagon and Zen. After long and painstaking preparation, they decide to travel to the outlaw worlds of Allsium in search of the power offered by the trails. These can lead them to master incredible abilities and, incidentally, to take revenge on a society that has turned them into outcasts. But this will only be possible if they manage to take advantage of the Allsionist plan: the creation of a breach in the system that connects virtuality with reality. Evolution takes the final step. Welcome to Allsium.
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