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VERDANT ABYSS
Awakened machines steal souls from the comatose. A dying sun ticks down to oblivion. Alien seeds rain from the sky, birthing ravenous jungles that crave human flesh. In this pulse-pounding apocalypse, a crippled scientist and his sentient AI "daughter" unravel a cycle of cosmic betrayal where salvation demands merging with the enemy, love twists into horror, and one father's choice could doom or redeem a world on the brink of eternal green hell.
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THE CULLING TRIAL
In The Culling Game, survival begins at the fall… but death waits at every step.
Every year, two hundred lives are stripped from their homes and thrown into the arena for an experiment as old as fear itself.
The Culling Trial
This year, one name didn’t belong. Kae’s.
Illegally marked by his step-aunt’s ruthless blackmail, Kae never should’ve been chosen. Yet he is plunged into the trial with the other candidates, thrust into a labyrinth where everything can kill and every alliance bleeds dry. With the walls of the arena shrinking, there is no place to hide.
But the greater danger waits beyond the battlefield. Even if Kae survives the trials, his enemies outside the walls—will ensure he never sees freedom again. To survive, Kae must carve a path through a world designed against him before it's too late for him.
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AWAKENING BEYOND THE VEILS
Kael Ardyn has always been invisible—mocked as talentless, abandoned by his clan, and left with nothing but a broken pendant from the parents who vanished years ago. In a world where strength decides fate, he is certain his path will end in obscurity.
Until the night the pendant awakens.
Bound to a forbidden power known only in whispers Shadowfire Kael is thrust into a dangerous game between clans, mystic academies, and secret realms hidden beyond mortal sight. What begins as a fight for survival soon unravels into a journey of destiny, as Kael learns his bloodline carries a legacy powerful enough to shake the balance of the world.
But the gift of Shadowfire is both a blessing and a curse. Hunted by enemies, betrayed by allies, and haunted by the truth of his parents’ disappearance, Kael must decide: will he be consumed by the darkness within, or will he rise beyond the veil and claim the power meant to destroy him?
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No Way Out: The Mystic Sword of the Horror Island.
A middle-class game lover creator Hayden Willard who retired as a businessman now a gamer agrees in all circumstances to make an exciting family gaming experience to play.
In the creation of multiple levels and a remote environment inside the game; there was mostly impossible to get out of it.
Eventually, his intention of a relaxed adventure game goes wrong when this game and the character come alive and take him and his family into the game world to defeat the unbeatable villain who intends to take the whole world and at the same time desperate to kill all humanity.
Hayden, and his family, must have to protect and journey beyond the human world in a search of a way out from the game world and end the game forever…
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Shadow Assassin Rebirth
Mercy is a luxury when currency of survival is lifespan. Crackle . . . hiss . . . boom . . . rain falls on corpses.
The storey opens on the mountain of the dead - the last battlefield of the human race.
Li Wei, who is a broken man under the curse of accelerated ageing, stands among the ruins of the Ancient God. His shaking hands hold a divine artefact - The Eye of Judgement. His body decays. His breath comes out in broken gasps - huff, cough, splat.
And then… betrayal.
The only family he's ever had - his sister, Li Xue - looks coldly on as she drives the dagger deeper into his chest. Thud… hiss… crackle… She calls him "nothing but an adopted mistake."
A man named Yang Xun, brilliantly like an idol of deceit, thanks him mockingly. That's when Li Wei realises - the world doesn't reward love. It rewards survival.
When he dies, something ancient is roused inside The Eye of Judgement. And when he opens his eyes again - it's 2025, the day the god forsaken game, LYTABern, descends upon Earth.
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FortuneCraft in Apocalypse
Draven's world had already been invaded by aliens. His parents were killed by them and humans were treated as trash. Draven could only steal from the rich and survive.
But one day when he stole from a Lord he realized he had gotten the ticket to a VR Online game called, “FortuneCraft.”
Even though only influential beings are permitted to participate, he is given the opportunity to join the game and change his destiny by acquiring unlimited wealth.
[ Welcome to the year 2230 ]
[ The game is exactly a replica of your future world. Fortunately, the game has been designed in such a way that you can acquire immense wealth and use them later in that destroyed world.]
[ This game serves a dual purpose. It not only is a game but also gives you immense wealth and you can learn essential survival skills and acquire them to use it in the real world. ]
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Shadow bound: The beast within
Luca Blackthorn lives on the edge of two worlds, the human and the monstrous. Cursed with a power that can devour him from within, he struggles to control the beast that lurks beneath his skin. When Emilio, a ruthless mafia lord with a blood stained empire, resurfaces, Luca faces an enemy who will stop at nothing to destroy him.
Enter Grace Veyre, a lethal and unpredictable force from Emilio’s past. Once trained as his elite enforcer, she knows the darkness better than anyone and carries secrets that could either save or doom them both. Forced together by circumstance and survival, Luca and Grace navigate ambushes, betrayal, and relentless enemies, learning to trust each other in the shadows.
Every encounter is a test of skill and will, every decision a gamble with life and death. As the body count rises and Emilio’s schemes tighten like a noose, Luca must master his curse, and Grace must confront her past before it destroys everything.
In a city of fire, blood, and deceit, loyalty is fleeting, danger is constant, and only those who can fight together,and trust the untrustable, can survive.
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The CopyCat Immortal
Ren, a young man considered trash in his sect due to his inability to cultivate, lives in the shadows of ridicule and ostracization. However, he harbors a secret both terrifying and extraordinary: every time he nearly dies from a technique, his body strangely absorbs and copies that technique permanently, making it his own. From simple fire punches to lethal holy sword strikes, or even destruction by legendary domains, Ren rises again with the enemy's power now a part of him. This unique condition transforms his suffering into a source of infinite power, propelling him from a loser into an unrivaled entity in the world of cultivation.
Ren's journey begins from the bottom, using his first "death" to master basic techniques he couldn't even learn before. With ingenuity and courage, he begins to strategically seek out greater "deaths," allowing himself to be struck by stronger and more dangerous techniques. Every "death" is a rebirth, every wound is a lesson, and every trauma is a power-up. His reputation as the "Copycat Immortal" begins to spread, though most only see him as a mysterious and terrifying cultivator, without understanding the true source of his power. He must face increasingly powerful enemies, from sect rivals to regional tyrants, and finally ancient forces that threaten the existence of the universe.
As time passes, Ren not only accumulates a vast arsenal of countless techniques but also begins to understand the true nature of his condition. Is it a curse, a blessing, or a cosmic anomaly? His quest takes him beyond the boundaries of the mortal world, challenging Gods and Demons, and uncovering conspiracies hidden for thousands of years. With every "death" that brings him closer to total destruction, Ren instead moves closer to the peak of immortality
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Empire of the howling moon
When struggling Stewart Lennox accepts a lifeline from his billionaire childhood friend Rowan Ashford, he believes his years of poverty are finally over. The deal promises wealth beyond his wildest dreams—a chance to give his family the life they deserve. But what Stewart doesn't know is that Rowan's empire is built on ancient pack law, and prosperity comes with a supernatural price.
The bite changes everything. Thrust into the hidden world of werewolf politics and territory wars, Stewart discovers that Rowan's offer wasn't just about money—it was about recruitment. Now transformed and bound by the pack's blood oath, Stewart finds himself navigating a savage hierarchy where power is seized with fang and claw, and fortunes are carved from the flesh of rival packs.
But Stewart's transformation has made him—and his human family—targets. Rival alphas see his newfound position as a threat. Competing packs smell weakness in his lack of experience. And hunters who've tracked Rowan's empire for years now have Stewart's scent. As the full moon rises, enemies from both the supernatural and human worlds close in, hungry for blood and vengeance.
Torn between his humanity and his wolf, between loyalty to the pack and protection of his family, Stewart must master his new nature before it's too late. His wife and children know nothing of the monster he's become, but keeping them in the dark might be what gets them killed.
The hunt is on. The pack is watching. And Stewart Lennox must embrace the beast within to protect the ones he loves—before the next full moon claims them all.
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GOD OF WAR
In the frozen heart of Midgard, Kratos and Atreus find themselves drawn into a nightmare that predates even the gods themselves. When entire villages begin vanishing into thin air—leaving only frozen blood and whispers in the wind—the Ghost of Sparta must confront a horror that cannot be killed by blade alone.
Something ancient stirs beneath the Nordic ice. The Draugr no longer stay dead. The forests breathe with malevolent intelligence. And Atreus begins hearing voices that shouldn't exist voices that know his true nature, voices that call him by a name even Kratos fears to speak.
As father and son venture deeper into cursed territories where reality itself fractures, they discover that some evils were buried for a reason. The lines between the living and the dead blur. Trust becomes a luxury. And Kratos must ask himself: what happens when you've killed gods, but the true monsters were waiting underneath all along?
This is a story of survival, sacrifice, and the terrifying realization that in the world of Norse mythology, death is never the end it's just the beginning of something worse.
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