Necromancer
Author: Victor
last update2023-03-13 12:08:05

Aldrich... felt like he was in a dream. He was conscious, but not entirely there. Floating around in this sea of infinite darkness with only the gleaming golden letters of Elden World to focus on even then, it was so difficult to focus on those letters, as if at any moment he would lose focus and his mind would slip away permanently into the void.

 

Aldrich did not so much consciously think as he did react on instinct. When he saw that familiar prompt from Elden World, he did what he had done when he had first started the game years ago.

 

He chose his class.

 

[Class: Necromancer Selected]

 

As a necromancer, death has always been by your side. It has crept under your shadow. It has lurked in the depths of your being. It has shaped who you are. But unlike many who face death and break under its abysmal gaze, you stared back and took control over the darkness.

 

Wielding negative energy that is toxic to life but nourishing to the undead, you commit yourself to a path of dark magics where, under your masterful touch, death is never the end. Or perhaps, to you, death is merely a beginning.

 

Raising undead armies, summoning rotted and bare-boned monstrosities, and spreading necrotic misery and the cold of the grave all fall under your domain.

 

Is this the class you wish to choose?

 

“Yes,” said Aldrich, though in the darkness, his voice did not project. Only his thoughts

 

This was the class he was most familiar with. the one he gravitated towards even in this dream-like state.

 

[Class: Necromancer Chosen]

 

Necromancy is a broad art, as all-encompassing as the dark is when the sun sets and restless spirits rise. Choose your occultation. This will determine the type of necromancy you will practice.

 

[Occultation of the Shattered Bone]

 

You let negative energies surge through your own body, harnessing them to strengthen it. Where others who practice necromancy have let their forms grow pale, sickly, and weakly, you have maintained a body and bones of iron.

 

You do not herald death with bolts and curses or undead minions, but with weapons of bone swung with your own two hands. You do not raise minions; you modify your own body through ghastly experiments, stitching together a monstrous yet battle-ready form that will strike fear and deliver lethal blows equally across the battlefield.

 

Stat Affinities: Strength, Vitality, and Magic

 

Occultation of the Cold Rot

 

Death is cold. Death is merciless. And after death, there is always rot.

 

With this occultation, you hold great mastery over inflicting death. With a single bolt of death magic, you will cull unworthy lives. With a wave of your hand, you will cast fog that numbs and drains life from those that are still warm and living. With a mere touch, you will impart diseases and curses of rot that will cause untold pain and suffering.

 

[Stat Affinities: Magic/Agility/Attunement]

 

[Occultation of Legion]

 

Death is never the end. With this occultation, you ensure that those who have fallen will always have a second chance. a second chance to serve under your thrall.

 

You take empty, lifeless corpses and breathe negative energy into them, granting them eternal undeath by your side. You may strengthen the undead by repairing their rotting flesh or strengthening their bleached bones. You may even call into the Nether and summon the mighty undead, who have ascended from mere nameless animated corpses to beings akin to high spirits or even gods.

 

You are never alone. Any battle you take, you shall have the might of countless graves supporting you.

 

You are a Legionnaire.

 

[Stat Affinities: Magic, Attunement, and Vitality]

 

Aldrich chose the [Occultation of Legion], confirming the selection without a hint of hesitation. This was the class of his Necromancer in the game, and so in his dream-like state, this is what he defaulted to.

 

[All selections have been finalized.]

 

Necromancer of the Legion Occult, your adventure will now begin. May the [———]

 

The message was cut off at the end, but Aldrich had barely a hazy moment to get confused by it before the darkness around him dispelled it. Instead, he found himself lying down on a bed of leaves, staring up at a shadowy tree canopy above.

 

Beyond the trees, Aldrich could make out a few stars and the large, looming full moon.

 

Aldrich sat up, still feeling groggy and still feeling like he was in that dream-like state, but that soon passed, and with it came the memories.

 

memories of his death. Memories of Seth Solar murdering the only two friends he had

 

Somehow, Aldrich was alive. And as long as he drew breath, he would never let that vile waste of oxygen live. Not ever.    not even his scum friends.

 

Aldrich balled his fists up tightly, dead leaves cracking in his grip as his deathly pale knuckles whitened even further.

 

Wait, pale?

 

Aldrich held his hands up to himself and saw that they were indeed a shade of ghostly pale white that belonged only to corpses. His skin felt cold and almost clammy. He touched his stomach and felt a fist-sized hole in it from Seth Solar’s punch.

 

Where his spine and organs were supposed to be, there was just gaping, empty space.

 

Yet he was still alive.

 

Aldrich blinked several times, processing what had happened. He remembered his time in the dark space where he had gone through the Elden World character selection process. He had almost thought that was a dream, but... but had it all been real?

 

As if to confirm Aldrich’s thoughts, a status screen flashed in front of him.

 

 

 

Current Status: Unburdened (+5 to agility)

 

Name: Aldrich Yang

 

Race: Undead

 

Class: Necromancer (Occultation of Legion)

 

Level: 1

 

HP: 18/18

 

Mana: 15/15

 

Stats-

 

Strength: 6

 

Agility: 8 (13).

 

Vitality: 6

 

Magic: 5

 

Attunement: 5

 

Perception: 8

 

Attuned Spells-

 

NONE

 

Passives –

 

Undead Body

 

Rank: N/A

 

The host has become undead. They do not require sustenance, sleep, or rest to function. Their stamina is virtually limitless. Any wound aside from a critical head injury will not compromise the host’s mobility or bodily functions, but damage will still be registered to the host’s total HP pool. However, the host will not receive any bonus damage from being struck in locations other than the head.

 

Necrotic or negative energy damage is converted to healing.

 

Healing is converted to damage.

 

Immunity to disease and sickness

 

Immunity to psychic damage

 

Immunity to poison damage

 

-50% resistance to cold damage

 

-50% resistance to curse damage

 

90% resistance to piercing damage unless struck in the head

 

50% resistance to slashing damage unless struck in the head

 

Double damage is taken from crushing or bludgeoning damage.

 

-Double damage taken from fire-type attacks

 

Equipment-

 

Head [NONE]

 

Body [NONE]

 

Waist [NONE]

 

Arms [NONE]

 

Legs [NONE]

 

Accessory [NONE]

 

>>>

 

Aldrich looked at this status in wonder at first, but then calmed quickly after. He started to analyze it, and something within him—some natural instinct, perhaps—made him understand that he was not dreaming and that this was very, very real.

 

Aldrich did not need to rely on the Frame initiative anymore. That was a program for powerless students like him to get reminded of how utterly weak and worthless they were, a program where they were given hope only to have it crushed and ground under a merciless Alter boot.

 

Aldrich finally, finally, had the power he had only ever dreamed of. Power that was his and ONLY his.

 

power that Aldrich would use for his vengeance

 

First, on Seth Solar, then on the Trident.

 

Aldrich heard rustling around him, and he tensed up, knowing he was in danger. He knew that Seth Solar had dumped him in the forests surrounding Blackwater, which meant that this rustling could come from just one threat.

 

Variants.

 

Aldrich saw two pairs of gleaming yellow eyes with eerie, squared black pupils staring at him from the darkness of the forest.

 

Then a low, grumbling growl

 

Before, Aldrich would have run at the first sight of this threat, not out of fear but because he knew there was absolutely no way he would ever threaten a variant with his basic human strength.

 

Not even the weak variants in this forest, which did not go past D rank in terms of threat, were ever enemies he could hope to beat.

 

But that was when Aldrich was powerless.

 

Before that, he was a necromancer. He might have been level 1, but he knew the ins and outs of his class to the level of almost artistic mastery. He knew what spells to get, how to level, and how to fight.

 

Meanwhile, nobody in this world knew what Aldrich could do. He was the only player in a game where the world would soon come to dance in his palm, whether or not they would dance willingly or as undead minions.

 

Aldrich took a deep breath, feeling how light and fast his body was, and he felt confident. He stared straight back at those monstrous yellow eyes and did not see a life-ending disaster, but instead the first undead for his new Legion.

 

 

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    You did well. Very well,” said Aldrich to Valera. He paused and gave her a nod, hoping that this was enough to make her happy. He was unused to giving out praise because of how alone he had been.The only praise he had received was from his parents, and that praise had come from a place of warmth in their hearts.It had been many years since that same warmth had been snuffed out in Aldrich’s own heart.“Thank you, master!” said Valera with a proper bow. “Mhm. Mhm.” She nodded to herself, smiling and taking in Aldrich’s praise no matter how awkward or little it was.As Valera took in Aldrich’s praise, Aldrich was occupied by the experience flowing into him.[Alpha Striker slain!][+70 EXP][Striker x10 slain!][+100 EXP][EXP Bar: 75/250 > 245/250]Aldrich sighed. Just five points off from level 7. He hated the feeling of going through a fight and being just short of leveling up. But he could not let his mind dwell on that.“Now to raise this Alpha,” said Aldrich. He stepped over to th

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