Jason elected to travel south, as he had never ventured in that direction before. After many days on the road, he arrived in the swampy lands of Argus. The air hung thick and fetid over the gloomy bogs. The people who dwelled in scattered thatch-roof villages seemed sullen and suspicious. Jason even had to thwart a robbery attempt on the first night.
On the second day in Argus, Jason came to a desolate village by the shores of Lake Misery. The residents there told him that for several weeks, some unknown evil had occupied the lake's island. Strange lights and sounds came from the island nightly, keeping the superstitious villagers awake with dread.
When Jason volunteered to investigate the island, the villagers tried to dissuade him. They believed the evil presence hungry for souls had placed a curse on the lake's waters. None who went to the island had ever returned.
But Jason would not be deterred so easily. Once darkness fell, he procured a small raft and pole from the villagers and set out across Lake Misery. Dense fog obscured his vision, but he glimpsed the jagged outline of the island ahead. As he drew closer, Jason discerned shapes moving along the shores carrying torches. Chants in no natural tongue reached his ears. The hairs on Jason's neck prickled.
Without warning, one of the robed figures let out an otherworldly shriek and flung forth its torch, which arced through the air straight at Jason! He dove off the raft just before the projectile smashed into the crude vessel, incinerating it.
The icy water shocked his system, but Jason's armor allowed him to remain submerged and swim beneath the fog's veil. He reached the island's shore intact, though now he was trapped. He would have to fight whatever evil dwelled here or perish trying.
Gripping his sword, Jason crept up the crumbling stone steps leading to the center of the island. Through gaps in the choking mists, he witnessed a ghoulish ritual. Twisted, inhuman acolytes danced around a bloodstained altar while their high priest plunged a cruel obsidian dagger again and again into an innocent villager's chest. The poor man's screams died away along with his life.
Enraged by the vile sacrifice, Jason leapt forth with a cry and cut down one of the skeleton-thin acolytes before they even realized he was there. The other cultists scattered in panic as Jason laid into them, his blade singing through the air. The high priest reached for the dark magic within the altar, but Jason sprinted forward and bisected him before he could finish the evil incantation.
Silence and stillness took hold of the island. The righteous fury in Jason's heart subsided, leaving chilling blankness in its wake. He knew the villagers' fears of this place were well-founded. After recovering the dead sacrificial victim to return for proper burial, Jason set about thoroughly destroying the altar and everything else tainted by the presence that had occupied this place.
At dawn, the villagers saw a bedraggled warrior approaching across the lake's water as if by miracle. They rushed to welcome the hero who had survived the island and banished its evil. Word soon spread far and wide of Jason's impossible feat. All of Argus seemed a little less bleak knowing such champions existed.
Jason moved on quickly from Argus, skin still crawling from his encounter there with forces beyond mortal reckoning. He longed for a bit of light to pierce the gloom resting upon his spirit.

Latest Chapter
Chapter 22
On the northern plains, Jason and Daphne saved a caravan from a stampede of raging bulettes drawn by strange screams from a distant castle. Fighting their way inside, they discovered the deranged lord was using a cursed artifact to control the burrowing monsters. The hungry bulettes turned on their master when Daphne dispelled the artifact's power, allowing the heroes to escape the collapsing castle. Seeking respite in coastal towns, the duo kept encountering nobles obsessed with exploiting a rare sea cucumber's supposed mystical properties for eternal youth. Following the rumors offshore, Jason and Daphne found a reef where humans harvested the creatures, breaking an ancient truce with the reef spirit who now churned up deadly storms in retribution. To make peace, Daphne repaired the spirit's damaged physical form with animating coral while Jason freed caged sea cucumbers. The spirit was placated and the storms abated. Hearing cries for help on a wooded hunting trip, the pair dis
Chapter 21
Venturing east through forests and meadows, Jason and Daphne came across increasing numbers of refugees fleeing some ominous threat. Questioning the bedraggled travelers revealed they came from a mining town called Stonevale now haunted by a "dark terror" lurking in the depths that killed those bold enough to investigate.Intrigued, the heroes altered course toward embattled Stonevale. They reached the remote town and found it half deserted and many buildings damaged by quakes. Only guards and a few stubborn souls remained. The captain of the watch confirmed they were plagued by unknown terrors from the mines that caused tremors and snatched away explorers.Jason and Daphne descended into the cavernous mines with magical illumination. The distant echo of falling rocks and eerie shrieks set their nerves on edge. In a deep chasm, they came upon several human corpses...and were then confronted by their killer! A hulking insectoid horror with four scything arms.Jason's sword barely fazed
Chapter 20
Returning at last to Rockhaven after their years-long odyssey across Phantasma, Jason and Daphne were welcomed as celebrities made good on the promise of adventure. Even Walter, the kindly fisherman who had ferried a confused Jason into town so long ago, tearfully embraced them upon hearing of their exploits. Among the crowds greeting them was Ralph, proprietor of The Gold Fox. "It seems only yesterday you two were sitting in my tavern, eager to explore beyond our little town," the robust innkeeper proclaimed. "Now Jason is a warrior of renown and Daphne a mistress of the elements! But no matter how you've changed, you'll always have a place here." Despite the hospitality, as Jason and Daphne settled back into Rockhaven, both privately felt something lacking. After experiencing so much beyond this rustic town's borders, normal life seemed trivial and dull. They yearned for purpose. Fortune soon provided. One night, Ralph burst into The Gold Fox with an urgent summons: "To the sout
Chapter 19
On a remote island, Jason and Daphne found a village held in thrall by a hag coven. The crones controlled the islanders by magically trapping their souls in bizarre spirit cages. After scouting the coven's twisted tree temple, Daphne cast a risky spell to project her consciousness inward so she could find the captive souls. Meanwhile Jason stood guard over her body, fending off patrolling hag sentries. Within the dark temple, Daphne's spirit followed faint cries of anguish to a grove of ghostly spirit cages hanging from the trees. Studying the arcane locks, she thought she could unseal them. But freeing one soul caused alarming psychic ripples. She would have to work swiftly. Back outside, Jason grew weary battling more hags arriving to stop the intrusion. He hacked down a couple crones, but a hurled hex blotted out his vision. The blinded hero could only flail desperately as the screeching hags moved in for the kill. At that instant, Daphne's consciousness emerged from the templ
Chapter 18
Passing through a remote village on their long road home, Jason and Daphne learned of a deadly plague that had struck without warning, leaving the inhabitants weak and bedridden. This seemed no normal illness. They went to the village healer's hut to offer their assistance. But the healer only glared suspiciously when they entered. "You must leave immediately!" she declared. "By law of the baron, no magic wielders are allowed here." Puzzled, Jason and Daphne pressed for answers. The healer explained that the nearby Lord Ashthorn had banned magic and its practitioners from his lands after his own daughter, born with talent for sorcery, had fallen prey to dark powers and fled rather than face punishment. In his grief, the baron had blamed all magic for corrupting his child. Daphne attempted to reason with the healer, saying their gifts could help end the plague. But the healer refused to defy the baron's edict, saying only true prayer could deliver the village now. That night, Jason
Chapter 17
After months of crossing scorching deserts and storm-lashed seas, Jason and Daphne reached fabled Acadia, a realm isolated from the rest of Phantasma by impassable boundary mountains. The brush-choked landscape showed no signs of human habitation, but the legends insisted a great kingdom awaited discovery somewhere within. On the fifth day, Daphne used a scrying orb and spotted ruins buried beneath vines in a nearby valley. They trekked to the site and found crumbling structures almost swallowed by the jungle after ages of neglect. Following clues and Daphne's divining magicks, they descended into a hidden complex beneath the ruins. In the depths, they entered a massive chamber with a shimmering mirror-like gate sealing off the far end. Strange energies pulsed from the gate, hinting at a portal to someplace or somewhen else entirely. Was this the legendary kingdom's location? Daphne deciphered the runes along the gate's frame. "It's locked...but these glyphs indicate four relics ar
You may also like
Swordbound Chronicles
Jimmy-Chuuu16.4K viewsWHIT
VKBoy18.5K viewsThe Saga of the Unbroken
RandomGuy30.9K viewsCivilian Dragon lord
Drew Archeron182.9K viewsReincarnated As The Antihero
Samuel Osakue 1.0K viewsReviving the true power of the sky man
Abd el-nasser969 viewsScreams from the Abyss
Golden_Essence4.6K viewsA tale of Magic
Kyng983 views
