C.E.N.T.U.R.Y: No Escape.
In a world where sinister forces reign, Jake Willson, a 19-year-old from London, finds himself entangled in a horrifying game orchestrated by the notorious C.E.N.T.U.R.Y organization. Little did he know that this wicked game would lead him to make friends with, 18 year old Sarah West and 19 year old Mark Smith, both residents of New Orleans.
Before their abduction, Jake, Sarah, and Mark were living ordinary lives, unaware of the darkness that awaited them. Suddenly, they wake up disoriented and frightened, confined to a mysterious room where they meet 97 other captives who are being subjected to a series of 100 deadly escape rooms, designed solely for the sadistic pleasure of C.E.N.T.U.R.Y.
As the trio progresses from one treacherous room to another, they rely on their unique skills and resourcefulness to survive. Each room presents its own challenges and moral dilemmas, testing their friendship as they grapple with decisions that could mean life or death for themselves and their fellow captives.
Their friendship and trust is being tested, when a traitor arises between them.
The challenges escalate, and with each deadly encounter, the tension within the trio grows. Trust becomes a fragile thread as they face moments of suspense, overcome booby traps, and confront formidable enemies lurking within the rooms. Even more devastating, a traitor emerges from their ranks, intensifying their paranoia and desperation.
Ultimately, the game reaches its climactic final room, where Jake and Sarah uncover a shocking truth—Mark, their trusted teammate, is the CEO of C.E.N.T.U.R.Y. In a gritty battle fueled by cunning tactics and unwavering determination, they outsmart their former ally, escape the final room, and expose the dark intentions of C.E.N.T.U.R.Y to the world.