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The Ghost Army
Robbin Vance, a disgraced, jaded Frontier Guard Captain, just wants to quietly get through his exile. When a lonely, remote mining colony falls silent, he and the keen-eyed young scout Elaine see what their eyes couldn't believe, a creature filled with bodies, rooted standing where they fell; their bodies welded, flesh to flesh and bone to flesh, with a weeping, black iron that glows with a pale, alien light in their eyes.
General Alistair Thorne and his legendary lost legions have reemerged after one thousand years dormant in the earth below.
No longer entirely human, they have become living dead soldiers fighting a thousand year old war to reconquer a continent, to destroy their long-time enemy, an empire the current modern world has unwittingly reconstructed itself around. To do so, Robbin Vance will have to work with Juliana, a natural philosopher with all the keys to the past, to mount a desperate colonial resistance against the brutal, snow-stained winter, and against these ruthless champions when the old world wakes up and finishes its war.
To win the war, the living must learn to strike and defend what belongs to them.
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The Return of The Warlord
Alan Walker returned home after four years serving as a captain in the elite Advanced Tactical Command, expecting to reunite with the woman he sacrificed everything for. Instead, he is met with betrayal. Lucia, the wife he left behind, has moved on and married the wealthy and influential Michael Fletcher. Humiliated and pressured into signing divorce papers, Alan becomes the laughingstock of high society.
What no one knows is that Alan is far more than a forgotten soldier.
Behind his quiet demeanor lies the secret mastermind of Gold Aries, a rapidly rising conglomerate capable of shaking the corporate world. Rather than seeking revenge openly, Alan begins dismantling the corrupt network surrounding Lucia’s family and Michael Fletcher through calculated moves and hidden influence.
As his plans unfold, Alan crosses paths with Hazel Hades, a strong-willed heiress fighting to escape an arranged marriage. Their contract marriage begins as a strategic alliance, but together they soon become an unstoppable force against the ruthless elites standing in their way.
In a world driven by power, greed, and betrayal, Alan Walker is about to prove that the man everyone underestimated is the most dangerous one of all.
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ELARION : The Echo Breaker
The continent of Elarion is dying, suffocating beneath a three-sided war.
In the North, Aurellian technologies raise walls of iron.
In the East, the Kaijin code of honor demands blood.
And in the South, Ruzkai axes wait to burn what remains.
Amid this noise, there is Ganda.
He is not the hero promised by prophecy. He is merely a casualty of war, his body shattered. Three days of isolation in the darkness of an Aurellian prison left him crippled—but something within him could not be broken: Resonance.
To Ganda, the world is never silent.
Fortresses whisper of loose bolts. Bones complain before they snap. Even the heartbeat of an enemy betrays doubt.
For a single bottle of medicine to numb the pain in his body, Ganda accepts a suicide contract from a Kaijin general: infiltrate the “Sun’s Throat,” an industrial stronghold of Aurellian guarded by Captain Valerius, the Iron Wall.
No army. No allies.
Only a rusted sword and the ability to hear fractures no one else can perceive.
Ganda has no intention of winning the war.
He only needs to find the one wrong note and break it.
Because to Ganda, no structure is perfect.
Everything can fall.
You only need to know where to strike.
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Iron Bonds: The Brotherhood of Echo Unit
They went to war as soldiers.
They came back as brothers.
But when the system they fought for betrays them, loyalty becomes their last weapon.
Echo Unit was built from broken men — a reluctant captain, a rebellious sergeant, a quiet strategist, a wisecracking soul, and a young recruit with everything to prove. Together, they form one of the most lethal special operations teams in modern warfare.
Deployed into a war that no longer makes sense, Echo Unit faces the brutality of combat and the corruption festering inside their own command. When a mission turns into a massacre and the truth is buried, they are marked as traitors and forced to survive behind enemy lines — abandoned, disavowed, and hunted.
But in the smoke and blood of a collapsing system, brotherhood becomes their only compass. Each man must face his own demons — guilt, fear, betrayal — while holding the line for the only thing that still feels pure: each other.
Years later, when the truth threatens to resurface, the surviving brothers reunite for one last mission — not for orders, not for glory, but for honor.
From the trenches of betrayal to the ashes of redemption, Iron Bonds is a powerful tale of courage, sacrifice, and the unbreakable strength of men who refused to die forgotten.
It’s not just a war story.
It’s a story about what survives after the war.
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Trash Warrior Becomes War God
When the game becomes reality, can a champion survive?
Marco Rossi was the War God—undefeated champion of Sky Game. Then the screen went black, and he woke up bleeding in a forest, trapped in the body of Derek, a despised half-orc left for dead.
"You're trash, half-breed! Your kind shouldn't exist!"
In a world where warriors are mocked as worthless cannon fodder, Marco makes an impossible choice: embrace the weakest class. When divine light marks him as the first warrior in a millennium to receive the War God's true blessing, everything changes.
"Impossible," the knight captain whispers, watching his unbreakable armor shatter. "Nothing at Level 1 can—"
But Marco knows something they don't. He remembers the real warrior techniques—the devastating combos, the forgotten skills that once made warriors supreme.
"Warriors aren't weak," Marco says quietly, his training sword at the knight's throat. "They never were. You've just been fighting broken shadows of what we're supposed to be."
Now he must prove the impossible: that the most mocked profession can become the most feared.
The War God has returned. And he's only Level 1.
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The Sovereign Awakens At Sunset
"The sun is down. Your system is mine now."
Archer Thomas was never meant to be a saint. He is a broke genius trapped in the decaying slums of Sector 2, working a dead-end job at a car showroom just to afford the illegal synthetic serum keeping his dying mother alive. But when the corrupt Iron Core Council signs her execution order to cover up a high-stakes military data leak, a cold, mechanical entity wakes up inside Archer’s blood—the Sovereign System. The rules of survival are instantly rewritten; by day, he is a restricted, fragile civilian bleeding from a fifty-percent lung penalty, but the moment the sun dips below the Manhattan horizon, he becomes Dallas. Armed with liquid red eyes, an unchained crimson aura, and a rogue federal captain named Nora Barrett by his side, he launches a brutal, calculated audit against the city's rulers, turning military-grade plasma weapons into harmless scrap metal to harvest survival points. However, as the system demands higher stakes and Councilor Gideon’s dark executive air fleet descends to enforce a terminal sector lockdown, Archer uncovers a terrifying truth hidden within the encrypted database: the Council didn't just build the core—they have been waiting for him to activate it. Trapped between a suspicious alliance with a federal precinct and the desperate need to protect his terrified younger brother, Ford, Archer must breach the high-security walls of Sector 1 before his own heart turns to ash.
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Mysteries Of The Ghostly Archipelago
Synopsis/Blurb
In the fog-shrouded early 1900s, former detective Thomas Blackwood receives a distressing letter from his estranged brother, Elijah, beckoning him to the enigmatic Shadow Isle. Determined to uncover the truth behind his brother's plea, Thomas embarks on a perilous journey to the Ghostly Archipelago, accompanied by his steadfast assistant, Amelia West, and the weathered Captain Jonathan Pike.
Upon their arrival, they encounter the sinister Marcus Graves, a wealthy landowner with a chilling hold over the island and its inhabitants. Despite warnings to leave, Thomas presses on, driven by a thirst for redemption and justice.
As Thomas delves into the island's murky past, he uncovers a web of secrets and lies, each revelation bringing him closer to the truth—and closer to danger. Haunted by visions of his brother and tormented by the restless spirits that roam the island, Thomas races against time to unravel the mysteries of the Ghostly Archipelago.
But as tensions rise and alliances are tested, Thomas realizes that nothing is as it seems on Shadow Isle. Beneath the surface of deception and darkness lies a truth more sinister than he could have ever imagined—one that threatens to consume him and all who dare to uncover it.
In a pulse-pounding showdown on the windswept cliffs of Shadow Isle, Thomas must confront Marcus Graves and the malevolent forces that seek to destroy him. With the help of Amelia and his newfound allies, Thomas must face his own demons and confront the ghosts of his past if he is to survive the mysteries of the Ghostly Archipelago.
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VALE
Riker Vale walked out of prison with a paper bag, a broken record, and one name on his mind — Iris.
Seven years behind bars. Seven years his daughter grew up without him. Now the world he left behind has moved on — a new man in his house, a court date on the calendar, and every legitimate door already closed before he can knock.
Riker has no money. No plan. No training. Just fists that have kept him alive since he was fifteen, and a hunger that seven years of concrete walls couldn't kill.
When Damon Creed — Platinum-ranked Iron Captain of the Iron Vow — watches Riker dismantle three men in a back alley and walks out of the shadows to make an offer, Riker doesn't say yes because he wants power.
He says yes because Iris deserves a father worth having.
The Underworld Circuit is a hidden combat hierarchy running beneath the surface of modern life — ranked fighters, warring factions, brutal tournaments, and stakes that make prison look like a rest stop. Riker enters at the very bottom: unranked, untrained, and already a target.
Every rank he climbs brings him closer to Iris — and deeper into a world that could take him away from her forever. VALE is the story of a man who has already lost everything once, fighting like he has nothing left to lose — because this time, he does.
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THE HEALER WHO COULD NOT SAVE HER BROTHER
Aria Voss saved a lot of people.. She could not save her own brother.
Aria Voss is a good healer in the kingdom. Many people like her.. She is always thinking about her younger brother Liam who died. For a time she felt guilty because she thought his death could not be prevented.
Something big happened when a man who was dying said Liam's name and gave her a message that did not make sense:
She is not supposed to remember this.
Aria Voss started looking for answers. She found some records that were missing, symbols that were hidden, memories that she had forgotten and a secret plan that people had been hiding for a time. Every single clue she found was related to Liam's death.. To her father, a man who people thought had died a long time ago.
Aria Voss got help from Captain Rowan and her apprentice Nyra. Together they followed a path that went under the kingdom. There they found old secrets that could change everything Aria Voss thought she knew about her family, her past and healing.
As her enemies got closer and every new thing she found made her ask questions. Aria Voss has to decide if finding the truth was worth it.
The Healer Who Could Not Save Her Brother is a fantasy story that's full of suspense, secrets that people hide and characters that people will remember. It is, about being brave enough to find the truth.
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