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The Word Is A Game: Rise Of The Limping King
Rian Arka, a limping teenager mocked as “The Shrimp-Brained Cripple,” lives in constant suffering due to relentless bullying and rejection from his own family. His only escape is becoming a “Game King” in the virtual world.
As he teeters on the brink of death after being beaten by thugs, the world is struck by a systemic apocalypse where monsters from games become real. Rian awakens with the “Global Game System” and gains a unique ability, *Disability Compensation*, which transforms his physical limitations into extraordinary combat power.
Together with gamers dismissed as society’s trash, he establishes the “Noob Slayer Guild.” In a world where the military and former geniuses collapse, Rian and his team rise instead, confronting high-level monsters and navigating political intrigue between guilds. In the end, he challenges the entity behind the system itself, striving to become the “Final Boss” who will protect humanity.
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The godLeveling System in a godless world
It sucks being a shut-in Neet. You play video games all day long, you have no real friends, you gained horrible weight and you're a hopeless virgin. Sooner before you know it, life gets really boring and lonely.
Such was the life of Arthur. In his mid thirties, he realised his life lacked meaning. He was bored and wanted something new.
That night he shut his eyes to sleep and never woke up. When he woke up, he found himself in a different world.
In this world, there are no gods nor heroes. The demon King ruled the world with an iron fist.
Without gods the world wouldn't function.
Arthur gained the rarest system of all time—The godleveling system.
His only goal is to level up to become a god but the demon King knows something that Arthur doesn't know.......
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Vibranium: Agent 007
A young brilliant NASA astronaut who is determined to find an outer space substance capable of turning ordinary humans into humanoids. He called it vibranium.
After proposing the research to NASA, it was rejected without any further ado(delay). As if it was trash.
He resigned out of anger; however, the zeal to fulfill his dreams kept burning in his heart.
Five years of building up his agency from scratch.
Ten years of failed experiments on project Vibranium.
He almost gave up on his dreams…not until 'Brendan Omar' came into the picture.
A talented VR(Visual reality) gamer named Brendan Omar has made quite a show in playing VR games and is considered one of the best in the United States.
He has no idea he's being watched by this ambitious QASA(Quantum Aeronautics Science Agency) for a long time.
Brendan is now part of their plan.
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Calamity In The Another World
Thomas Winkler, a 21-year-old young athlete who is very passionate about his talent in sports and has made many achievements and is able to compete with star players who have a wealth of experience. He earned the nickname "Rabbit Jump" after successfully jumping that reached more than 3 meters.
Unfortunately, Winkler's career was threatened when chaos ensued during the final match. He gets a lot of foul and cunning games from the enemy, until he is taken away by his mother when the atmosphere in the stadium gets hotter.
A few hours into the chaos, Winkler decided to heal his head and heart wounds by soaking in hot water. Inadvertently, a violent rumbling startled him who was closing his eyes in the water. At that time, he was unaware of bouncing into a world he had never imagined before and the many disasters in that world would follow.
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ROOM 49 IS CURSED
When Uche is assigned the cursed room, he expects the usual pranks and late-night scares—but what greets him is far more sinister. A mirror that reflects something darker than himself. Walls that tap in sync with his heartbeat. Voices that whisper his name in the dead of night. And a program designed not just to scare, but to break anyone who dares enter.
With the help of Seyi, his enigmatic roommate, Uche learns that the room chooses its prey—and once chosen, there’s no turning back. Each test brings him closer to the truth about the room, the mysterious “Program,” and the dark legacy of his own family. Now Uche must navigate fear, betrayal, and shocking secrets if he wants to survive. But the deeper he goes, the clearer it becomes: some games aren’t meant to be won. And some rooms… never let go.
In Room 49, fear isn’t just a feeling—it’s the only way to stay alive.
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Last Light of the Gaming Legend Son-In-Law
Fifty thousand fans screamed my name the night I won my third world title.
MONARCH. MONARCH. MONARCH.
The next morning, I disappeared.
Three years later, I'm the useless son-in-law of the Lockwood family. My mother-in-law calls me a lazy bum who plays phone games all day. My wife's cousin laughs in my face. Even her own players call me "the house pet."
None of them know who I really am. None of them know why I quit.
My eyes are dying. Soon, I'll be blind.
But someone is destroying my wife's team with my own stolen moves, and it's someone I once called my brother.
So I'll step back into the arena one last time, and I'll make every person who laughed at me watch.
The king is back. And this time, he's playing in the dark.
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Bloodline Of The Black Throne
Adrian Kelevra was supposed to die the night the underworld burned.
An explosion wiped out an entire Mafia family, leaving him as the only survivor. With no memory of the truth and every crime syndicate hunting him, Adrian becomes the most dangerous question in the underworld:
Who is he—and why does everyone fear the answer?
Quiet, calculating, and impossible to kill, Adrian rises from a nameless street ghost to a ruthless enforcer. But the deeper he climbs, the more he realizes someone has been guiding him from the shadows… and that the blood in his veins is tied to a vanished dynasty feared by all—the Black Throne.
Betrayal, secrets, and power games swirl around him as enemies fall like dominoes. Every victory reveals another lie. Every ally might be a trap. And every step closer to the truth pulls Adrian into a war he was born to end.
When the final mask comes off, the entire underworld will learn one thing:
A king can be forgotten—but his bloodline never dies.
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Obelisk
Paul, a boy addicted to video games, was bored because he had finished all his games. After school he went to the store and started looking at them all. Until he found one that caught his attention. It had the particular name of Obelisk. The store manager didn't want to sell it, so in an oversight he changed the CD's and tricked the man into buying it. He is transported to another world where he must assume the role that the game gave him, which is not very good, because he has an almost miserable life. Due to his eagerness to level up he is punished and loses four of his five lives and is almost on the verge of death, because if he dies again, he can not return to the human world, he meets other players who help him but he discovers that the game is not easy to finish because it is a dark fantasy and anything can happen.
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God Of Last Regret
In his last breath on a blood-soaked black-ops mission, elite agent Kael Voss tasted only betrayal and regret for the innocents lost, for the life he threw away chasing shadows. But death was merely the beginning.
Reborn into a savage realm on the brink of endless war, Kael awakens as the unwilling vessel of Aresion, the long-lost God of War. Gifted with devastating superpowers and a merciless "War System" that levels him up through every kill, conquest, and hard-won secret, he must navigate a world where gods play deadly games and empires rise on broken bones.
Yet the God of War is no mindless destroyer. Ruthless in battle, Kael cuts down tyrants and armies without hesitation only to spare those who earn his hard-won forgiveness, haunted by the ghosts of his past. As a shadow agent for a fractured resistance, he infiltrates enemy lines, unravels the mystery of the fallen pantheon, and confronts the ultimate question: Can a man forged in regret truly break the cycle of violence… or is he destined to
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YOUNG SATISFIER
Warning 21+
Growing up as an orphan without ever knowing his parents was never easy. Yet Reno faced life with determination and an unwavering spirit. As he entered his teenage years, he gradually realized that the world could be a cruel place for those without money, influence, or social status.
Just when he was struggling to find his place in society, a young woman offered him an opportunity that would change his life forever—leading him to his very first intimate experience.
From that moment on, Reno stepped onto an unexpected path, becoming a young companion whose charm, confidence, and ability to satisfy others made him highly sought after. As he navigates a world filled with desire, temptation, wealth, and complicated relationships, Reno must decide whether he will remain a pawn in other people's games or seize control of his own destiny.
A story of ambition, survival, romance, and self-discovery in a world where power often comes in unexpected forms.
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