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The Over Night Secret Billionaire

The Over Night Secret Billionaire

Darren, a man who does delivery job to assist his girlfriend in college, got dumped by her at her graduation party. He was treated like trash and got set up in his job, and that made him totally shattered. Just as he was completely devastated, some suit men who had been searching for him for months came to take him away to their boss, and the boss is the president of the number one world leading Group, the Engand Group. The boss said he looked like the only son he had, who died a few years ago. The boss needed a son to bear his name because he didn't have much time to live, so he offered all of his wealth to Darren in exchange for his name. There was a secret behind having his name, and Darren was prepared for it because he would do anything to get out of the poor caliber. Now, he is no longer the trash they used to know; he is now the lastest billionaire over night!
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The Last Golden Eagle

The Last Golden Eagle

In the ancient land of Azariel, the Eagle Clan, once the supreme rulers of the kingdom, were defeated by the Ice Clan. The Ice Clan seized control, determined to exterminate every last member of the Eagle Clan. For years, they believed they had succeeded, until an ancient prophecy was whispered among the sages. The sages declared that a few Eagle Clan members had escaped, and one day, a descendant would rise. The elements and powers of the land would align with him. He would be blessed with great power by the gods and, upon reaching his full potential at the age of eighteen, he would fight the Ice Clan and bring them to their knees. The only hope for the Ice Clan to stop their downfall is to find and kill this chosen heir before he reaches his full potential, because once he does, their hope is gone. Because of this prophecy, the Ice Clan has spent generations searching for all escaped Eagle Clan members, especially the chosen heir. Even as their search yields nothing, they are worried. They know that he might be growing and developing his powers right under their noses.
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The Forsaken Heir of Ten Thousand Realms

The Forsaken Heir of Ten Thousand Realms

Born from a forbidden union between a mortal man and a divine Phoenix heiress, the twins Arin and Lyra should never have existed. Their birth shattered ancient laws, awakened an old prophecy, and ignited fear across the realms. To preserve their so-called “pure bloodline,” the Phoenix Clan tore their family apart—imprisoning their father, dragging their mother back in chains, and abandoning the newborn twins in the filth of the mortal slums. But fate refused to let them die. Growing up hunted, starved, and betrayed, Arin becomes steel—cold, determined, and shaped by the cruelty he endures. Lyra becomes flame—gentle yet powerful, carrying a divine spark she can barely control. Together, they survive the darkness that was meant to erase them. Whispers of their lineage spread. Hidden masters begin to watch. Ancient clans—Dragons, Spirits, Angels, Wolves—feel a surge in the balance of power. And in the depths of the realms, enemies who once feared the prophecy awaken. As Arin vows to reclaim the life stolen from them and Lyra searches for the truth behind their parents’ disappearance, the twins face a universe determined to decide their destiny. But destiny bends for no one—except those strong enough to break it. Their journey is one of power, betrayal, forbidden love, brutal cultivation, and cosmic war. The twins who should not exist will rise to stand above all realms—or burn them to ash.
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The Grand Strategist's Gamble

The Grand Strategist's Gamble

They gave him a broken fiefdom and a death sentence. He'll give them an empire in return. When Kaito Tanaka, a military strategist deemed too ruthless for the modern world, wakes up as Kaelan von Greyrat, he knows he's been handed the worst deal imaginable. His new family despises him, his soldiers mock him, and a barbarian horde is weeks away from slaughtering them all. But Kaelan has a secret weapon: a System that rewards brilliant tactics with unimaginable power. While knights prepare for a glorious last stand, Kaelan plays a different game. He fights with blackmail instead of blades, with economics instead of armies. Every humiliation becomes a strategic advantage. Every "coward's move" makes him stronger. Soon, the nobles who laughed at him will beg for mercy, the barbarians who sought to crush him will flee in terror, and the kingdom that abandoned him will kneel at his feet. But Kaelan's rise attracts attention from powerful forces beyond his understanding. Other players in this deadly game have been transported to his world, each with their own terrifying abilities. To survive, Kaelan must uncover the truth behind his transmigration and face an enemy who knows all his tricks, because they play the same game. He was given nothing. He'll take everything.
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ELLIOTT'S QUEST: A Relicbound Adventure

ELLIOTT'S QUEST: A Relicbound Adventure

The world of Vaeloria, once held together by the ancient Sigils — symbols of balance and light. Now, the Sigils are broken, and magic bleeds uncontrollably into reality. Kingdoms crumble, skies fracture, and ancient gods whisper through dreams. Main Characters: Auren Kael — The “Lightless Paladin.” Once a hero, now cursed with the mark of the Broken Sigil. Haunted by guilt and burdened by destiny, he seeks redemption in a dying world. Lyra Venn — A rogue scholar who deciphers lost runes. Brilliant, sarcastic, and hiding her connection to the gods themselves. Corren Vale — A mercenary prince exiled from his throne. Loyal to Auren, but driven by vengeance and secrets. Eira Solen — A young witch born under a dying star. Her uncontrolled magic may either restore the Sigils or end existence. The Veiled One — A shadowed figure guiding (or deceiving) the heroes. Their true motive is unknown. For ninety-nine chapters, the heroes journeyed across continents, piecing together fragments of the Sigil of Dawn — the last hope to restore balance to Vaeloria. Armies have fallen, friends have died, and gods have wept. Now, in Chapter 100, the final war begins. The heroes stand before the Gates of Dusk, where the last shard lies — guarded by a forgotten god who remembers every sin they’ve committed.
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 The Dragon God's Revenge

The Dragon God's Revenge

To the world, he was a nobody. To the Mitchell family, he was a stain on their reputation. Ethan Hunt’s life changed forever after a mysterious one-night stand with Lisa Mitchell, the cold and beautiful heiress to a multi-billion dollar empire. Forced into a "slave marriage" to cover up a scandal, Ethan endured six months of hell. He was mocked by the elite, treated like a servant in his own home, and eventually framed for a crime he didn’t commit by the very woman he tried to protect. The betrayal was absolute. Sentenced to five years in the city’s most brutal prison, Ethan was left to rot. But his enemies made one fatal mistake: they didn't know who he truly was. Deep inside his soul, an ancient power has awakened. Ethan is the reincarnation of the Dragon God, and his "Golden Finger" has finally activated. Inside the prison walls, he saves the life of a dying secret trillionaire, inheriting an empire that dwarfs the Mitchells' wealth. Five years later, the gates open. The man who walked in was a broken husband. The man walking out is a hidden tycoon with the power of a god and the bank account of a king. Lisa Mitchell is on the brink of losing everything, and she’s looking for a miracle. She’s about to find out that the man she destroyed is the only one who can save her and this time, he isn’t asking for her love.
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Voyage of Mysteries

Voyage of Mysteries

Evil BuddhaFantasy
What is a mystery? Is it an axiom representing what is not perceptible and understandable? Is it the unfathomable, incomprehensible no matter how people try to make it specious? No, it isn't that. The definition of mystery is only what people can conceive, a specious fact with loopholes. People believe what they believe to be true and sadly, it has plunged them to the endless gore of ignorance. Mysteries aren't what we don't understand or what we can't comprehend. Mysteries aren't what remain hidden, taciturn to the ever yearning ears of people. Mysteries aren't the supernatural laws which can't be explained or fathomed. No, the definition of 'mysteries' is beyond that. Mysteries are what can't be reached no matter how we try to reach them. It isn't what can't be comprehended. Rather, it's what can't be reached. They are endless gores, immersed into the abyssal chasm of infinities. Mysteries are a state of endlessness and boundlessness, incomprehensible and unfathomable. Yes, that's what mysteries are. Cyclopean and grosteque phantasm is what a mystery should be called. A mystery transcends the feebleness and lumbering states of concepts, going on and on for eternity. Hence, a mystery is the same as infinity and infinity the same as a mystery. A mystery is infinite and infinity is mysterious—both are like a symphony, intertwined with each other making them chalcenterous and existing in oneness. To understand a mystery, you need to be boundless and infinite, transcending all possible concepts and impossible concepts, all possible 'non-concepts' and all impossible 'non-concepts'. Mysteries are beyond conception as well as non-conception. They are mysteries, boundless and infinite! They are stacked upon each other in a terracing manner, shrouded in the prodigious paradigm of infinity, going on and on till infinity!
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Champion of Dawn

Champion of Dawn

MJ TabelinaFantasy
The story is about a man named Geordan Auroran who is a native of Skyreach and a knight-errant. He's an only son of a minor noble in Skyreach, in the trading village of Faulterth. He was raised by his parents as a young man who is virtuous yet, full of curiosity and treats his people equally making him well-known to the commonfolk. In his coming of age, after being knighted by his father and to further hone his skills as a knight, he was sent to the capital of Central Gaedas, the Imperial City of Cyrius. He was registered to the Imperial Military Academy and began his studies for two years. Unbeknownst to him, his homeland I is in the middle of a civil war, the Duke of Winterhelm, Duke Jarric the Chillrend, killed the new High King of Skyreach in a duel for the crown. Jarric killed the newly King because he disapproved how dependent Skyreach have become to the Empire, and Jarric ultimately believes that the "true" Highlanders must stand on their own never bow to anyone but themselves. As a knight of the Empire and a son of Skyreach, his resolve was shaken between serving his homeland or staying true to his oath as a knight of the Empire. The conflict was more than he thought as he witnessed innocent people who are not even involved to the conflict are also getting in between the slaughter of the two opposing sides. Is this the welcoming he will receive from his homeland after returning for the past two years? This is the tale of how Geordan Auroran became the legend known as Champion of Dawn, a fabled title given to the one who bears the radiance of the God of Creation.
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Zero's Law: Lord Of The Karma System

Zero's Law: Lord Of The Karma System

Lindsey Zero was once a rising brilliant lawyer. Until he crossed the wrong man... a ruthless underworld kingpin. In a single stroke, he lost everything... his wife, his career, and nearly his life. Left for dead, Zero stumbles upon 'The Karma System'. A secret experiment that judges sins and virtues... punishing or rewarding... without mercy. A power that could destroy him as easily as it could make him a god. Now, the man who was broken has become something more than human. He has become stronger, smarter, and dangerous. But who say God doesn't have enemies? Zero has plenty... corrupt officials, mafia bosses, rivals who despise how the new 'God' does things, and the very creators of the system itself. They want their weapon back. Zero doesn't like that... Not one bit. "This system made me more than a Zero. So if you think I will ever give it back, you must be out of your minds. And to everyone who betrayed, and stepped on me... count your sins. Because karma is coming... and it has my f*cking name."
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WAR GOD'S CRIMSON AWAKENING

WAR GOD'S CRIMSON AWAKENING

They called him bloodless They mocked him, beat him, finally betrayed him framing an innocent orphan and hurling him into the Ashen wastes to die a slow forgotten death. But the moment Elias Voss's blood touches a forbidden crimson altar, the empire's greatest nightmare awakens. Deep within his veins roars the primordial war God bloodline an extinct legacy of apocalyptic conquerors the gods themselves erased from history in terror. Crimson fury floods his body. Broken bones mend in seconds. A single punch shatters mana beasts that devour armies. Ancient battlefields flash before his eyes, whispering unstoppable tactics no mortals should know. Now the boy they discarded is coming back. With the sarcastic ghost general at his side, a sharp-togued swordswoman who swears she does not need him, and an unshakeable will forged in betrayal, Elias will climb from exile to overlord. Every arrogant noble who laughed at him will kneel. Every clan that turned away will regret. In floating war academies and blood-drenched arenas, a legend rises one swing, one conquest, one shattered enemy at a time. The War God is awake. And the empire will tremble.
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